Naturally Link is enlisted to save the day. Unfortunately, the centrepiece of the festival happens to backfire rather spectacularly when the finest swordsman of the day shatters rather than coveting the sacred Picori Blade he's fought for the honour of touching - spreading evil throughout the land - before turning the Princess into solid stone and vanishing in a puff of smoke. In the meantime, here's the setup: Link - the prepubescent, Wind Waker-esque Link - wakes to find himself escorting his longstanding friend Princess Zelda to a festival that marks the hundredth anniversary of the last time the "Picori" were seen by the locals. There are a few drawbacks, but we'll get to those later. It strikes exactly the right balance between all the essential elements of a Zelda adventure, introducing a few suitably diverse new fundamentals in the process and bedding them in successfully, and it looks, sounds and handles exactly as you'd presume from what is slightly surprisingly the Game Boy Advance's first "proper" single player Zelda game. That's the magic of the Zelda series each game carries you along on a wave of minor victories and the creeping desire to make sure you've pulled back every curtain. And the journey to each salute is deliberately meandering and reliant on your constant adjustment to circumstances. Every time you encounter that symbolic fanfare, you've just found something worth cheering.
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